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AI Insights · Timothy · July 2024

Top 5 Slime Games on iOS in Poland: Q2 2024 Performance Overview

Explore the performance of the top 5 slime games on iOS in Poland during Q2 2024, including downloads, revenue, and active user trends.

Top 5 Slime Games on iOS in Poland: Q2 2024 Performance Overview

In the second quarter of 2024, the top 5 slime games on iOS in Poland showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.

Bruno - My Super Slime Pet experienced fluctuating weekly revenue, peaking at $38 in the week of June 10. Downloads saw a significant increase mid-quarter, reaching 575 in the week of April 29, before gradually declining to 148 by the end of June. Weekly active users showed a consistent upward trend, starting at 2.8K in early April and rising to 3.6K by late June.

Super Slime - Black Hole Game had an inconsistent revenue pattern, with notable spikes of $28 in early April and $24 in late May. Downloads peaked at 3K in the week of April 22 and then declined steadily to 816 by the end of June. Active users started strong at 17.3K in early April, but saw a significant drop to 6.9K by the end of the quarter.

World of Slime Simulator Games showed modest revenue, with a peak of $17 in late April. Download numbers were low, peaking at 18 in mid-April and generally staying below 10 per week. Active user data was sparse, with no significant trends to report for this period.

Fluid Simulation had minimal revenue, with a notable peak of $24 in late May. Downloads remained relatively stable, averaging around 30 per week, with a slight peak of 40 in late April. Active users hovered around 80 throughout the quarter, with minor fluctuations.

Virtual Slime had negligible revenue and downloads during Q2 2024, with sporadic activity and no significant trends in active users.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024